About the gamigo group

Founded in 2000, gamigo has developed into a leading publisher of online and mobile games in both Europe and North America, employing more than 400 individuals at its headquarter in Hamburg and branches in Berlin, Münster, Darmstadt, Cologne (Germany), New York, Redwood City, Austin, Chicago, Bellevue (USA), Warsaw (Poland), Istanbul (Turkey), and Seoul (South-Korea).

The company’s core portfolio includes successful gaming titles such as ArcheAge, ArcheAge: Unchained, Trove, Ironsight, Aura Kingdom, Rift, Desert Operations, Fiesta Online, Echo of Soul and Last Chaos. gamigo has grown both organically as well as through the more than 25 acquisitions made since 2013, including games, media and technology companies, and individual game assets. As part of gamigo’s platform strategy, the media companies adspree (2016) Mediakraft (2017) and Verve Wireless (assets, 2020) also provide advertising solutions to its B2B customers. Additionally, the company uses its know-how for gamigo’s own titles.

Management

Jens Knauber

Chief Executive Officer of the gamigo AG

Jens Knauber was appointed CEO and Chairman of the Board of gamigo AG in March 2021. Previously, he served as COO and as Vice President Publishing of the group. He has accumulated over 15 years of management experience in the gaming industry and has overseen the publishing processes of over 300 games. He has held a series of leadership positions during his time at the Hamburg publisher dtp entertainment AG and has built up a comprehensive global network in the gaming industry. With his many years of experience and leadership skills acquired in the fast-paced industry, Jens has the necessary expertise to lead the gamigo group.

Andreas Weidenhaupt

Chief Operations Officer

Andreas Weidenhaupt was appointed Chief Operations Officer of the gamigo group in February 2021. He joined the company at the beginning of 2019 as Senior Vice President Publishing. Andreas looks back on a successful career in the games and marketing industry. He was previously Chief Marketing Officer at online games publisher My.com (Mail.ru group) and was the founder and CEO of online games publisher Frogster Online Gaming (“Runes of Magic, TERA”), which was sold to Gameforge in 2010. In 2011, he founded Infernum Productions AG, which was acquired by gamigo group in 2015. He now uses his in-depth industry knowledge to lead the gamigo group’s operations, licensing of new titles and global marketing strategies.  

Christian-Schommer_400x400px

Christian Schommer

Chief Technology Officer

Christian Schommer joined the gamigo group as Chief Technology Officer in October 2021. Christian has held various leading positions which include CTO at e-commerce and shopping rewards company Sovendus and as Vice President Technical Development at online games publisher Gameforge. Christian says that the buy and build strategy makes the gamigo group stand out from competitors. His extensive experience in technology, development and e-commerce has made him a technology leader and a perfect fit for the future plans of the gamigo group.

Merv Lee Kwai

Chief Gaming Officer

Merv Lee Kwai is the Chief Gaming Officer of gamigo group since 2021. He joined the company in 2018 as the VP of Game Development. After nearly two decades in the MMO industry he has extensive experience and heralded accomplishments with over 20 live titles brought to market with companies like Sony Online Entertainment and Trion Worlds. His background is primarily in the production and publishing of quality first and third-party online games although he has wide-ranging expertise in a multitude of areas including service delivery and product vision. Merv attributes the success of his career to having the discipline needed to manage the long game, always playing the games you make, and most importantly working with talented, exceptional people.

Miguel Oliveira

CEO Casual Business

Miguel Oliveira serves as CEO of gamigo’s casual games business unit since 2021 and is also responsible for its M&A activities. Miguel joined the gamigo group with over 20 years of digital game distribution experience. Most recently, he served as WildTangent’s VP of Business Development (acquired in 2019). Miguel has sold his own company Bluefish Media GmbH to SCi/Eidos in 2007, built Encore’s online business and worked on projects with McKinsey & Co and Roland Berger consultants. Prior to gaming, he worked in strategy and planning roles in the automotive and aviation industries. Before moving to the US, Miguel has lived and worked in Germany, Portugal, and France and holds a B.S. in Marketing and an MBA.

HistorY

2020

In January gamigo acquires substantially all assets of Verve Wireless Inc., a leader in programmatic mobile location-based display and video advertising, thus strengthening its B2B activities as well as the gaming segment in terms of user acquisition and mobile gaming.

2019

In October, gamigo successfully launches its highly anticipated buy2play Online RPG ArcheAge: Unchained. In this version, players are able to access the entirety of the ArcheAge universe for one single purchase.

Aiming to expand business further in the US, gamigo AG acquires the US-based game publisher WildTangent Inc. in the form of an asset deal. In March, gamigo AG successfully places a tap issue of its senior secured listed bond in the amount of 10 million euros. Accompanied by a digital billboard on Times Square, the gamigo group celebrates issuing its 32 million Bond on NASDAQ Stockholm. Following the tradition, Remco Westermann (CEO) and Paul Echt (COO), rang the bell at the listing ceremony.

2018

The gamigo group acquires the majority of assets from Trion Worlds Inc., including publishing rights for the renowned MMOs ArcheAge, Trove, RIFT and Defiance 2050. The gamigo subsidiary gamigo US Inc. will publish and develop those titles in the future. 

The Multiplayer-Shooter Ironsight is launched in Open Beta. Additionally, gamigo is celebrating two Anniversaries: Fiesta Online and Last Chaos celebrate their 10th birthday together with their loyal Online communities.

2017

The Mediakraft group, an online video network and leading player in the YouTube and Influencer marketing, is being acquired by gamigo to strengthen its B2B strategy. It is also decided to restart the launching of gamigo’s own games, such as the mobile game Heroes and Puzzles, anime MMORPG Twin Saga and fantasy online role-playing game Echo of Soul – Phoenix. The previously spent corporate bond can be bought back one year in advance and is released by a bank credit.

2016

gamigo acquires the games publisher Aeria Games from ProSiebenSat.1 Media, whose game portfolio includes i. a. Aura Kingdom and Echo of Soul. During the transaction, ProSiebenSat.1 acquires an interest of 33 percent in the gamigo AG. Additionally, further investments are being acquired, such as the Analytics Software Solution HoneyTracks in the B2B platform area, as well as the developer studio playzo games (Looki Assembly Studios) in the B2C area who i. a. further develops Desert Operations. In addition, the worldwide licensing rights of Fiesta Online are being acquired.

2015

gamigo acquires Looki Publishing, GameSpree and Infernum Games, and thereby extends its games portfolio with i. a. Desert Operations, Kings and Legends and Dragon’s Prophet. In the B2B area, gamigo takes over mobile payment specialist Mobile Business Engine and games marketer Poged.

2013 - 2014

In 2013, a strategic reorientation of gamigo is taking place. Investments in high-risk game development are being stopped and a new platform strategy concentrating on game publishing is being introduced. A further goal is to reach a critical mass by focusing on growth through acquisitions. First acquisitions are being accomplished, including assets of Outspark (US), the North American license, as well as the game service for Last Chaos, the online community gulli.com, and Hamburg’s games provider INTENIUM GmbH including i. a. the games platform Deutschland Spielt. In June 2013, a mid-tier loan of 15 m EUR is being placed to finance this growth.

2010 - 2012

In 2010, gamigo publishes its first self-produced game, Cultures Online, developed by the German developer team Funatics. At the end of 2010, the company furthermore acquires shares of the German developer studio Reakktor Media. The online action game Black Prophecy is being developed collectively. In 2011, gamigo acquires a minority holding on the Korean developer studio of Fiesta Online, OnsOn Soft. In October 2012, the Axel Springer AG divests all shares of the gamigo AG to the strategic investor Samarion S.E. from Düsseldorf.

2008 - 2009

In 2008, the games Last Chaos and Fiesta Online are published. gamigo expands into the rest of Europe and publishes Shot Online and Last Chaos. In the same year, Axel Springer AG buys the entire BMP AG stake in gamigo. gamigo becomes a 100% subsidiary of Axel Springer in 2009. Last Chaos is also published in Polish and is the first of the publisher’s games to get over 1 million players in Europe.

2000 - 2007

In 2000, gamigo is being founded in Rheine as a start-up for an online magazine for PC and console games. In May 2001, gamigo buys the licensing rights of the game Die 4. Offenbarung and publishes the very first German-language localized online role-playing game. In the same year, the corporation gamigo AG is being founded.

In the following years, many german language games are released. These include: Anarchy Online (May 2002), Tactical Commanders (June 2003), Puzzle Piraten (May 2004), Goal United (June 2006), Shot Online (May 2007), Dreamlords (July 2007), Regnum Online (August 2007) and Smash Online (December 2007).

Acquisitions

In the last years, gamigo successfully aquired and integrated more than 20 companies as well as game and technology assets.

Trion Wrolds
Aeria Games
Mediakraft
Verve Wireless
Looki Publishing
Intenium
Sevengames Network
Infernum
Poged
MMOGames
HoneyTracks
Piraya mobile
Gamespree
Heroes & Puzzles
Goal One
Shaiya
Fiesta Online
S4League
Last Chaos
mbe
gulli

Awards

gamigo AG has been nominated for and won a diverse range of international games industry awards for the quality of the work done by the studios as well as for the titles in the gamigo portfolio.

2019

TOMMI Deutscher Kindersoftwarepreis 2019
1st Place: Rug Tales (gamigo / Purple Hills)

2018

Focus Money – Deutschlands Beste
Test winner: Germany’s best console and PC games

2014

European Games Award 
Winner: Best European Community Management

Nominated: Best European Multiplayer Game, Loong: Dragonblood

2013

MMO of the Year / Browser Game of the Year 
Nominated: Pirate Galaxy

2012

German Developer Awards
Winner: Best Browser Game, Jagged Alliance Online 

Nominated: Best Browser Game, Asterix and Friends

2010

Massively’s Best of E3
Winner: Biggest Surprise, Black Prophecy 

German Video Game Awards
Winner: Best Browser Game, Pirate Galaxy