About the gamigo group
Founded in 2000, gamigo has developed into a leading publisher of online and mobile games in both Europe and North America, employing more than 400 individuals at its headquarter in Hamburg and branches in Berlin, Münster, Darmstadt, Cologne (Germany), New York, Redwood City, Austin, Chicago, Bellevue (USA), Warsaw (Poland), Istanbul (Turkey), and Seoul (South-Korea).
The company’s core portfolio includes successful gaming titles such as ArcheAge, ArcheAge: Unchained, Trove, Ironsight, Aura Kingdom, Rift, Desert Operations, Fiesta Online, Echo of Soul and Last Chaos. gamigo has grown both organically as well as through the more than 25 acquisitions made since 2013, including games, media and technology companies, and individual game assets. As part of gamigo’s platform strategy, the media companies adspree (2016) Mediakraft (2017) and Verve Wireless (assets, 2020) also provide advertising solutions to its B2B customers. Additionally, the company uses its know-how for gamigo’s own titles.
Chief Executive Officer of the gamigo AG
Remco Westermann, born in 1963, has been Chief Executive Officer of the gamigo AG since November 2012. Remco received his M.A. in Business Economics and has more than 25 years of work experience, 15 of which he spent in the mobile and online entertainment sector. During his remarkable career, Remco founded the listed company Bob Mobile AG (later Cliq Digital AG), and helped in the initial establishment of the mobile media company Sonera Zed, which he later led as CEO for a couple of years. Before that, Remco was a Manager for market-leading firms such as Balance Point and operated as an Advisor to Rost & Co, amongst others. After the acquisition and repositioning of gamigo AG, using a successful M&A Strategy, Remco has built a fast-growing, leading online Games Company within this dynamic, highly competitive and quickly growing games market.
Chief Operations Officer
Jens Knauber, born on May 01, 1980, has been responsible for the gamigo group’s operative business since 2012. First, acting as Vice President of Publishing and now as Chief Operations Officer. In his former position as QA Manager at dtp entertainment AG, Jens acquired more than 15 years of experience in the games industry. Having worked in quality assurance of entertainment products in the rapidly growing games market, combined with his leadership abilities, Jens has gained the expertise necessary to successfully introduce a product in the games market successfully.
Chief Technical Officer
Gary Coffey, born on May 23, 1984, has been Chief Technical Officer of the gamigo group since January 2017. He uses his expertise in all areas of technology – from infrastructure, development and engineering to business intelligence. After successfully completing his studies in “Computer Applications” in Ireland (Dublin), Gary worked for more than ten years in the tech industry, including areas such as financial technology and engineering. During his work for leading companies, such as the Bank of Ireland, HP, Norkom Technologies and BAE Systems Applied Intelligence, Gary has developed into a highly specialized technology leader.
Chief Financial Officer
Paul Echt has been Chief Financial Officer of the gamigo group since July 2018. After successfully completing his studies and receiving a Bachelor of Laws as well as a Finance M.A., Paul worked in the corporate development field at Shopgate Inc. in Silicon Valley. Paul returned to Germany in 2015, where he went through several departments, first working as a Student and later as a Project Assistant for financial services. From 2016 on, Paul strengthened UniCredit’s Berlin location as a Relationship Manager for tech clients. During this time he, inter alia, assisted the IPO of Delivery Hero. Regarding gamigo group’s global expansion strategy, Paul secures the financial basis of the company with years of valuable experience.
Chief Sales Officer
Stefan Rascher, born on March 14, 1967, has been the Chief Sales Officer of the gamigo group since July 2018. Additionally, he is also CEO of gamigo’s B2B subsidiaries adspree and Mediakraft. Stefan can look back onto a successful career that began more than 20 years ago. Through his work at market-leading companies such as Siemens, E-Plus, Quam and Google, Stefan has gained valuable experience in the areas of sales, marketing, management, entrepreneurship, e-commerce and telecoms, which he is now implementing at the gamigo group.
In October, gamigo successfully launches its highly anticipated buy2play Online RPG ArcheAge: Unchained. In this version, players are able to access the entirety of the ArcheAge universe for one single purchase.
Aiming to expand business further in the US, gamigo AG acquires the US-based game publisher WildTangent Inc. in the form of an asset deal. In March, gamigo AG successfully places a tap issue of its senior secured listed bond in the amount of 10 million euros. Accompanied by a digital billboard on Times Square, the gamigo group celebrates issuing its 32 million Bond on NASDAQ Stockholm. Following the tradition, Remco Westermann (CEO) and Paul Echt (COO), rang the bell at the listing ceremony.
The gamigo group acquires the majority of assets from Trion Worlds Inc., including publishing rights for the renowned MMOs ArcheAge, Trove, RIFT and Defiance 2050. The gamigo subsidiary gamigo US Inc. will publish and develop those titles in the future.
The Multiplayer-Shooter Ironsight is launched in Open Beta. Additionally, gamigo is celebrating two Anniversaries: Fiesta Online and Last Chaos celebrate their 10th birthday together with their loyal Online communities.
The Mediakraft group, an online video network and leading player in the YouTube and Influencer marketing, is being acquired by gamigo to strengthen its B2B strategy. It is also decided to restart the launching of gamigo’s own games, such as the mobile game Heroes and Puzzles, anime MMORPG Twin Saga and fantasy online role-playing game Echo of Soul – Phoenix. The previously spent corporate bond can be bought back one year in advance and is released by a bank credit.
gamigo acquires the games publisher Aeria Games from ProSiebenSat.1 Media, whose game portfolio includes i. a. Aura Kingdom and Echo of Soul. During the transaction, ProSiebenSat.1 acquires an interest of 33 percent in the gamigo AG. Additionally, further investments are being acquired, such as the Analytics Software Solution HoneyTracks in the B2B platform area, as well as the developer studio playzo games (Looki Assembly Studios) in the B2C area who i. a. further develops Desert Operations. In addition, the worldwide licensing rights of Fiesta Online are being acquired.
gamigo acquires Looki Publishing, GameSpree and Infernum Games, and thereby extends its games portfolio with i. a. Desert Operations, Kings and Legends and Dragon’s Prophet. In the B2B area, gamigo takes over mobile payment specialist Mobile Business Engine and games marketer Poged.
2013 - 2014
In 2013, a strategic reorientation of gamigo is taking place. Investments in high-risk game development are being stopped and a new platform strategy concentrating on game publishing is being introduced. A further goal is to reach a critical mass by focusing on growth through acquisitions. First acquisitions are being accomplished, including assets of Outspark (US), the North American license, as well as the game service for Last Chaos, the online community gulli.com, and Hamburg’s games provider INTENIUM GmbH including i. a. the games platform Deutschland Spielt. In June 2013, a mid-tier loan of 15 m EUR is being placed to finance this growth.
2010 - 2012
In 2010, gamigo publishes its first self-produced game, Cultures Online, developed by the German developer team Funatics. At the end of 2010, the company furthermore acquires shares of the German developer studio Reakktor Media. The online action game Black Prophecy is being developed collectively. In 2011, gamigo acquires a minority holding on the Korean developer studio of Fiesta Online, OnsOn Soft. In October 2012, the Axel Springer AG divests all shares of the gamigo AG to the strategic investor Samarion S.E. from Düsseldorf.
2008 - 2009
In 2008, the games Last Chaos and Fiesta Online are published. gamigo expands into the rest of Europe and publishes Shot Online and Last Chaos. In the same year, Axel Springer AG buys the entire BMP AG stake in gamigo. gamigo becomes a 100% subsidiary of Axel Springer in 2009. Last Chaos is also published in Polish and is the first of the publisher’s games to get over 1 million players in Europe.
2000 - 2007
In 2000, gamigo is being founded in Rheine as a start-up for an online magazine for PC and console games. In May 2001, gamigo buys the licensing rights of the game Die 4. Offenbarung and publishes the very first German-language localized online role-playing game. In the same year, the corporation gamigo AG is being founded.
In the following years, many german language games are released. These include: Anarchy Online (May 2002), Tactical Commanders (June 2003), Puzzle Piraten (May 2004), Goal United (June 2006), Shot Online (May 2007), Dreamlords (July 2007), Regnum Online (August 2007) and Smash Online (December 2007).
In the last years, gamigo successfully aquired and integrated more than 20 companies as well as game and technology assets.
gamigo AG has been nominated for and won a diverse range of international games industry awards for the quality of the work done by the studios as well as for the titles in the gamigo portfolio.
TOMMI Deutscher Kindersoftwarepreis 2019
1st Place: Rug Tales (gamigo / Purple Hills)
Focus Money – Deutschlands Beste
Test winner: Germany’s best console and PC games
European Games Award
Winner: Best European Community Management
Nominated: Best European Multiplayer Game, Loong: Dragonblood
MMO of the Year / Browser Game of the Year
Nominated: Pirate Galaxy
German Developer Awards
Winner: Best Browser Game, Jagged Alliance Online
Nominated: Best Browser Game, Asterix and Friends
Massively’s Best of E3
Winner: Biggest Surprise, Black Prophecy
German Video Game Awards
Winner: Best Browser Game, Pirate Galaxy